public sealed class Galaxy : MonoBehaviour
Thetype exposes the following members.
|DirectX11|| Obsolete. |
Returns if DirectX 11 is supported on the software. If it is available you can disable it from here.
Enable FrustumCulling. This determines if the galaxy is rendered when outside the camera's frustum. This only applies to the GPU particles and not the Unity ones.
Will use Custom particles, rendered on the GPU if not, it will use the Unity Particle System
Returns the last pre-render event
On Post Render Event Handler. This is called after each Particles is rendered.
Checks if the currently utilized Graphics API is OpenGL instead of DirectX
A Utility function for getting the position of the.
Should the Generated meshes be saved in the scene or prefab. This only works with GPU particles. As they generated meshes.
Should the Generated Particles be saved in the scene or prefab. This works with all particles, as it saves the data.
Checks if the DirectX is the current Graphics API and if so then is it >= than DX11
Destroys all the Particles components in the Galaxy.
Destroys all Particles with a given prefab.
Sends the Galaxy and all the Particles for Rendering
Draws the Galaxy and all the Particles in the Galaxy Now
A utility method for setting the time of all Particles on the . Used mainly for animations.
Initializes or updates the galaxy and each of it's particles only when necessary.
Marks all the Particles for Update, next frame.
Forces all Particles to update Immediately