This is the documentation on Galaxia. A Unity 3D
plugin for generating galaxies.
It used particle distributors to generate particles and shape them into galaxies.
Optimized for DirectX 11*
with GPU particle visualisation, it allows for millions of particles.
It allows for layered customization of particle distribution of size,color,alpha and rotation.
There are currently 2 types of Precedural Galaxies:
And other none procedual distribution. To see more go to Distributors.
Currently DirectX 11 is only available on windows. If running on Mac, the Shuriken Particle system will be used instead.